that kind of thing is dealt with by the CLR in. Often in games using C++, custom allocators are created with their own memory strategies to try and help fragmentation caused by normal allocators. In really tight loops, C++ and Assembler might win out in certain circumstances. C# can dynamically change and do things like unroll loops at runtime rather than compile time - good C# can be as fast or faster than good readable C++ - but you have to know how to use it. C++ would be a great language to have, but it requires more discipline to create functional code - and gives someone new a lot more rope to hang themselves by. and Lua is not known for the blazing speed!Ĭ# has a good learning curve and is used by tools programmers in the industry - it would be a useful language to have under your belt. Many full price games use C++ for some, but something like Lua for actual game logic. There should be some interesting stats coming pretty soon about how much people have made on the community games. The industry still heavily uses C++ for game guts, but there have been successful releases of games written in completely managed code using XNA Game Studio on the community games section of XBox live, and released on the XBox Arcade itself. If you are writing an application rather than a game (which I expect you are not by the other questions) then that might be worth considering. The Xna Game Studio stuff is focused around solving game centric problems, though I would question any poster that says the performance of the Xna game studio stuff is any worse than managed direct x without seeing some decent metrics.Īn independent group outside of MS have created a project called SlimDx.
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Over the course of various wars several productions runs and variants were made, including the transition from the 6.5mm Type 38 cartridge to the larger 7.7mm Type 99, and the introduction of a paratrooper rifle that could be disassembled into two major parts for airborne operations. The Arisaka Rifle was designed by Colonel Arisaka Nariakira (有坂 成章 1852–1915), who was later promoted to Lieutenant General and also received the title of Baron from Emperor Meiji, in 1907. Many thousands of Type 99s and other Arisaka variants were brought to the United States by soldiers as war trophies during and after World War II. The most common specimens include the Type 38 chambered in the 6.5×50mmSR Type 38 cartridge, and the Type 99 chambered in the 7.7×58mm Type 99 cartridge, which comparably was as powerful as a modern. The Arisaka rifle (有坂銃 Arisaka-jū) is a family of Japanese military bolt action service rifles, in production and use since approximately 1897, when it replaced the Murata Rifle (村田銃 Murata-jū) family, until the end of World War II in 1945. The evolution of the Arisaka rifle family As the war progressed, further economies in manufacture were introduced.See also: Arisaka (surname) Arisaka Rifles In 1943, the Type 99 rifles began to be produced without the monopod and anti-aircraft lead arms. The rear sight has folding anti-aircraft lead arms. A rimless version of the 7.7mm cartridge in use with the Type 92 machine gun was developed and several rifles produced in this calibre for testing.Īdopted in 1939, the Type 99 rifle has the sliding bolt cover of the Type 38 and in addition a folding wire monopod. The barrel is excellent.Īfter experiences in China, the Japanese saw the need for a more powerful cartridge than the 6.5mm. The woodwork has a number of minor dings and dents. 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